![]() ![]() But then the movement system makes u feel one with those environments and the continuous progression of the flying mechanic allows you to climb those structures and topple them with ease. The environments and structures are colossal and u feel truly small in their presence. I was in awe of the sense of scale on display nearly every second I was playing. Now, if I hate puzzles, and this game is made up entirely of puzzles and a few boss battles, how is this an all timer for me? It’s that sense of discovery I mentioned. ![]() And the little puzzles that make up a lot of the experience, while all similar, never felt repetitive (in fact I found them very enjoyable. But I don’t think that ever tainted my sense of discovery and awe. Why take away the distinct colors of each region?). Like the red tint that covers the world once you beat it. And I could see that bothering some (and I have some nitpicks. It does have a somewhat repetitive overarching structure. 16h PlayedProbably one of my favorite games of all time. ![]()
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